Warlords of Draenor: First Weekend

I was bad this weekend: I didn’t check email at all until Sunday, early evening, and then had a total panic. Aside from that it was a wonderful weekend of pure slackage, a jump back into a world that I have loved for ten years, and quite a lot of frustration.

The frustration part had to do with the massive queues on Argent Dawn, my server of choice and the location of my main characters. I’d paid to move every single one there at great expense because I’ve always loved the community there. The server is highly populated, the focus of RP events for the EU, and generally a pretty nice place to call home. Come the expansion, however, and there were queues of 3k to 4k starting from midday until late…yep, three and four hour queues if you were lucky. Garrisons were also a bit shaky the first weekend and quite often you would get “stuck,” unable to actually play your character until things reset.

So, I scrapped my plans to level my warlock main. Also my Horde warlock. Also my newly boosted monk. Instead, my hunter Kitsune and I got re-acquainted back on Aggramar and I levelled her instead. Not entirely a bad thing, as new pets to tame was a huge draw. A few thoughts about the weekend:

  • Garrisons are awesome.
  • Garrisons should have been beta-tested a bit better, as they were buggy as hell.
  • Instances are fun again. No iLevel epeen and being forced to group with the GoGoGo guy. No snarky comments because you didn’t happen to know the instance inside and out the first time you run it. Just pure fun and exploration. I actually had to crowd control again…I can’t tell you how many years it’s been since I needed to do that. No grabbing everything in the entire dungeon and AOEing it down, just having fun. Awesome.
  • Armor is still fugly. I’ve always hated Warcraft’s armor design.
  • Seeing timelost versions of familiar areas was fantastic. There were a lot of very emotional scenes, and the voice acting (for the most part) was well done.
  • Everything was a bit too easy – all mobs could have been tuned up a bit. If an encounter says that it needs three people, you shouldn’t be able to solo it without your health ever dipping, that’s just not a challenge.
  • There were still a few really stupid bottlenecks. Remember in MoP, the scroll that everyone had to click on in the panda starting area? Why on earth would you not learn from that? Bad, bad, lazy Blizzard. Shame on you.
  • Gorgeous. Everything is gorgeous.
  • I still haven’t gotten used to human female’s faces. The expression “surprise buttsex” comes to mind. You know what I’m talking about.
  • I thought that it would irritate me to not be able to fly…but so far it’s not.
  • Did I mention how much I love garrisons? :)

Here are a few shots from the weekend:

 

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