Another night spent learning Brutallus last night, not focussing on dps so that the healers could work out a strategy for healing tanks and burn victims. Healing seems to be our main problem lately, which is a shame since we used to have awesome healers. I brought the Stupid Bird, a kaliri that I had levelled up for Screech only for Brutallus.

Pathing in Sunwell has quite a few issues. Pet pathing is awful in many places, which makes it difficult for hunters. In the anteroom just prior to Kalecgos, where you take down the last robot patrol, my pet spends the first part of the fight just running back and forth before he can finally hit the mob. You see patrols doing the same thing, a back-and-forth run for several seconds before they can finally take their assigned path. And on Brutallus, which is a fairly even groundspace, it is quite difficult to send a hunter pet in to attack. The best way that I found of doing is was to misdirect, do the pull, and almost immediately send him in before I get back to my area for the fight. If I wait, he’ll just flap by my side. I have no idea what is involved in pathing in a game, but judging by the problems with Sunwell and also the recent issues in Warhammer, it’s evidently quite complex.

I found an article this morning regarding a new steampunk MMO in the works from Mindfuse: The World of Gatheryn. It’s still very early days, obviously, but I’m a huge fan of steampunk aesthetic, and this may prove interesting. The game will be directed at the casual market, which is fine, depending on the subscription model used. I could see this working as a microtransaction model, but not as a subscription-based one. Nonetheless, one to follow for the future.

Since Vanguard is currently running a free trial, I decided to download and try it. The download was quick, which was good. I was able to play a little fox-person, which was cool (being able to play a rat-person was the only thing I thought was fun about my EQ2 experiment). The graphics were quite basic and dated-looking, and the UI didn’t have the polish that I would have expected from a fairly recent game. Granted this is all based on a few minutes spent running around the starting area after the raid last night, so it may all get much better later on. But at first glance? I’ve played free-to-play games with much more polish and visual richness than this. Meh.

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