Morogrim goes down!
Quote of the night? “Man, I’d forgotten how much I hate murlocs.”
Today I am duplicating 3D models for avatars, and skinning them. At this point in our X3D development, we’re not able to dynamically load a skin file, a hair shape, a texture for the hair, then the clothes, all separately, and still animate it. It’s being done as one single x3d file, one single texture file. Do you know what that means?
7 male models and 7 female models. Multiply by four different skin shades. Multiply by seven different hairstyles. Multiply by seven different haircolours. (I don’t know where the seven thing came from, it just happened.) Multiply that by as many outfits that I can skin by Friday.
You think it’s not going to happen? Yeah, me too. :(