This is going to be an ongoing experiment in game design. Don’t ask me why I couldn’t have started this when Top Sekrit Project first went under, and why I didn’t spend all that stressful unemployed time being productive, because I don’t know. I suck. Anyway, this will be an exercise in creating the concepts for a mythical (in that it will remain a concept only) game so I can play with design documents, art concepts, and so on…and perhaps get back into some 3D work.
I’ve always loved “secret door” fantasy. Books or movies where the lead character finds a wardrobe in an empty room, a secret staircase, the magic book, etc., that leads them to an alternate reality have always been close to my heart. (Someday I’ll find one of those doors – I’m still looking!) So, we have puzzles to solve, and secret doors to find, that lead into other worlds. Perhaps a mechanic like something from The Chronicles of Amber would be interesting…where you shift your reality from shadow to shadow to travel. Perhaps a treasure hunt mechanic where you collect the needed bits that will allow you to overcome the final challenge. Perhaps that’s derivative, boring and cliché…probably. :/
It won’t be multiplayer. I’d like to continue working on the challenge of creating browser-based 3D environments, building on the work that our team was doing in X3D. Although my Flash skills really do need honing…that would probably translate into a more job-related skillset, since very few companies are trying to do anything with X3D.
- Secret doors that have to be found, figured out, in order to travel and open alternate realities
- Something that feels like dark fantasy, without elves or unicorns or vampires…something different. Maybe throw some steampunk in there. :D A touch of Goblin Market, or Coraline, with an intrepid girl heroine
- Single player
- A series of small worlds, rather than sprawling large ones
- Talking animals, we definitely need talking animals
Ok, I think I need to sleep, I’m getting punch-drunk. :D But it will be fun, once I’m awake enough to think about it properly.