Posts Tagged ‘SWTOR’

Level 50 Blues

Wednesday, February 8th, 2012

I’ve felt a bit meh in SWTOR after my Sith Inquisitor reached 50. To be honest, I was feeling a bit meh prior to that, but since she hit level cap I can’t escape the feeling that she’s “done”. I have alts of almost every other class, but don’t have the energy to start seriously levelling one. Part of the fact is that I know I’ll be playing alone for the most part. I think that Phil has become a bit bore with Star Wars, and since we rolled on a US server there aren’t a lot of guildies online when we play. There also won’t be a hope of doing ops with the guild due to the time difference. And being the antisocial bugger that I am, with the absolute worst luck in getting pugs filled with people who are knobs and asshats, or outright insane, I won’t be looking for groups. Meh.

SWTOR was worth the price of the box and the subscription fee for the storylines. In that sense, it’s probably one of the best MMOs that I’ve ever played; we devoured huge chunks of content just because we had to see what happened and how everything turned out. I’ve never done that in an MMO before. Aside from the story, it’s a solid game but it doesn’t have enough to differentiate itself from other MMOs to justify the sub. Story is all. I liked it, and it is a solid game, but so was Rift, Warcraft and many others that I’ve played.

The main irritation with Star Wars is Bioware’s inability to fix even small bugs. They do fix some, to be fair, but longstanding issues remain such as the inability to drop outlevelled quests. At 50 Ravven has 21/25 quests, and no room for the new dailies. These are all grey quests from earlier planets that I outlevelled (levelling is too fast), but was unable to drop. That’s a very basic thing. It is something that should have been fixed in beta, let alone having it still be a major issue. There are a metric ton of other smaller glitches and bugs, but that is the main one for me.

I still have an active subscription. I’ll give it another couple of weeks to see if I get excited about playing again. If not, I’ll need to cancel, and I’ll view it pretty much the same way that I do Rift: I loved the game, and I’ll no doubt get nostalgic for it, but it just isn’t enough to justify a sub when times are as hard as they are now. And that makes me a bit sad.

SWTOR Companions: Andronikos Revel, Part 2

Monday, January 23rd, 2012

Part One is located here.

The following two videos are what I assume is the conclusion of the Sith Inquisitor Andronikos Revel storyline. (According to the forums, once you get married that’s pretty much it. Your companion won’t talk to you anymore, rather like some real-life scenarios.) The romance-novel relationship continues, with Andronikos being very romantic…beware, if you have diabetes, you may want to avoid these videos. :)

Unfortunately, both characters had hoods on in the first video – by the time I realised, I was afraid to back out of the conversation.

Spoilers after the cut.

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SWTOR Companions: Andronikos Revel, Part 1

Friday, January 13th, 2012

WARNING: This is a long, video-heavy, spoiler-laden post. Videos and major spoilers beyond the cut.

Andronikos Revel is without doubt one of my favourite companions. The storyline is pure romance-novel stuff, wherein the heroine meets the bad-boy pirate, they fall in love, and she manages to rehabilitate him and turn him into a loving, faithful lifemate. Because, you know, that totally happens in real life. My Sith Inquisitor is almost level 40 (I’ve been taking my time) and is almost capped on affection for Andronikos, so I’ve had to put him away for a bit because I don’t want his storyline to end.

This is Andronikos:

For five notorious years, the pirate Andronikos Revel terrorized Republic and Imperial space alike as the captain of the Sky Princess. Known for his sharp temper and sharper flying skills, Revel was one of the few pirate captains to serve as his own pilot.

His piracy career was cut short by a strange mutiny, however, and he was abandoned to the Imperials who had been hunting him since he’d raided a ship carrying valuable artifacts. After a year in Imperial prison, Andronikos Revel was let loose. He has been meticulously hunting and killing the mutineers who betrayed him ever since.

Likes: Action, keeping promises, complications
Dislikes: Authority, betrayal, backing down from a fight

His character is voiced by Steve Blum, veteran of many game and movie voiceovers, and a great actor. I luuuuurve his voice. When I send this companion off on a crafting or gathering mission he growls “You’re going to miss me” and I admit that it gives me shivers. Sad perhaps…but a testament to how well done companions are.

Overall (from the limited experience that I have had so far) I think the game handles romance options very well. This is a new dimension that I haven’t seen in an MMO yet – single player games, yes, but not an MMO. You feel a genuine sense of attachment when a companion starts warming up to you, and the storyline arcs are written quite well. Evidently one class has a very tense storyline involving first romance and then a vicious betrayal – it’s not a class that I wanted to play, but I may have to just for that companion story.

I need more from an MMO than just killing things. As I said to someone recently, I find SWTOR to be addictive in that I can’t wait to see how the story plays out – I have to see the next scene, the next twist. Very nicely done.

And now for the spoilers:

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Happy 2012

Wednesday, January 4th, 2012

Welcome to a bright shiny new year. I have high hopes for 2012, since I am determined to operate under the naive assumption that it can’t rain all the time…surely some years have to have good weather? In any event, I’m being positive.

I’ve been working on Clockwork Bluebird edits and revisions, and have just finished today. The thing really needs a proper title but I am completely blank. WTB title plz.

We have old friends coming to stay with us on Friday, which is very much looked forward to, and tomorrow our Christmas present from the in-laws is being installed. Since the kitchen is the only room which has the original 100-year-old windows still in place and is cold enough to keep ice cream frozen on the counter, double-glazing is very much appreciated. Now if we can just find the money to fix the leaking roof, or get the slowly-tilting Chimney of Doom replaced…

Still playing way too much SWTOR, and very much enjoying the class storylines and character arcs. My Sith Inquisitor had some flirt options available for a very smarmy NPC, which I took, and all of a sudden he was leading her to a convenient bedroom where he promised wine and nibbles. They went into a clinch, and I was like “AAAAAAGGGGHHHH!!!” and covering my eyes. The next morning my pirate companion Andronikos Revel was quite snippy about it, and claimed to have had his own night of fun with a stable girl. I’ve been frapsing some of the interaction between Ravven and Andronikos, and will do a post on virtual relationships at some point. Even though the interaction is scripted and the other party is a character in a game, it’s still well-written enough that there is some fizz there as the relationship unfolds. Nicely done.

Back to work. 2012 is going to be my year to realise some dreams, after all, and I am putting everything into making that happen.

Fair warning about the video below: I quite liked it, but Phil came in the room and asked if someone was killing a cat. Your mileage may vary.

 

In SWTOR No One Can Hear You Scream

Tuesday, December 27th, 2011

We’re still enjoying Star Wars, although both Phil and I seem to have terminal alt-itis. Our highest characters are 23, and I think we’ve created alts in every class, most around the 10-15 level presently. Some we level together and some are played separately. The RP server I rolled on was taken over by Russians, so we rerolled on a Republic-side alts on a server which seems fine although I think it will be a ghost town in a month or two. Imperial-side characters are on a US PVE server, Juyo.

The one thing I will say about SWTOR is that it feels like a single-player game. Due to the heavily sharded/instanced servers, you rarely see other players. There are usually a few people talking in general chat, but the cities seem almost empty, which feels odd. This feeling of deadness is compounded by the lack of animation of NPCs, and the lack of wildlife and critters. NPCs in cities stand still, and unless they are vendors or whatever, generally you can’t click on them. Some of them are animated as though they are having conversations, but you can’t hear anything. It feels extremely unfinished and odd, as though they are placeholders. There are no critters (squirrels, butterflies, birds, etc.) and the rare mobs you see just stand there waiting to be killed. There are no roving mobs as you see in other games.

The static world is quite strange. This is a superb game in terms of storylines and plot. It’s a ton of fun to play. But in terms of immersiveness in the environment, and feeling as though you are in a real world, it is quite sterile and quiet. I’m hoping that this is something that will be improved when some of the launch bugs have been worked out, as it would add immeasurably to the immersiveness of the game. I seem to remember that critters were even added to Darkfall, which I picture as a game wherein you are mainly concerned with ganking people and taking their stuff…if it was important there, it surely is essential in a game like SWTOR.

I don’t want to feel like a ghost drifting through a dead city.

*sigh*

Thursday, December 22nd, 2011

Grrr…yet another kick in the teeth for players from EA/Bioware. Although everyone gets a month of free gametime as part of the game, you have to provide credit card details in order to play. Fair enough, but warn people. Having worked hard all morning writing SEO copy, I was looking forward to playing…and found that I was locked out because of the credit card issue and the now-nonfunctioning site.

I swear, this company is quickly becoming my Evil Overlord object of undying hatred due to the way that they have handled this launch. I mean, I was aware of EA’s horrible reputation – who isn’t? But I thought Bioware was ok.

I’m your average avid gamer, I follow Twitter accounts for devs and community managers and so on for the game. I read news on the official site, and the forums (painful though that is). I haven’t seen anything that said we were going to be locked out of our accounts unless we gave them our credit card details early. Personally, given the level of disregard that most sites treat our personal details with, I wait until the last minute to enter my credit card details. If I don’t end up subscribing, then my credit card details aren’t stored for you to give up to the first script kiddie hacker that manages to wander into your database.

Pro tip? Put that kind of thing on the loading screen. Tweet about it. Put it on the homepage of the site. Second pro tip? Have a working site.

So back to work. And in the meantime all of the mindless fanboys on teh Internets are making me crazy. I get it – you love the game. I love the game. But hopefully that shouldn’t turn you into a self-righteous, obnoxious prig. Just because a company made a game that you like playing doesn’t mean that they walk on water and fart sparkling clouds of fairy glitter. Sometimes they fail, and the people who point out said failure are not personally insulting you. Just sayin’.

/rant over.