Posts Tagged ‘guild wars 2’

Guild Wars 2 Pre-purchase

Tuesday, April 10th, 2012

Woke up this morning and (with trembling fingers) finally got the Guild Wars 2 pre-purchase to work. TAKE MY MONIEZ NAO!!! I’ve never been so absurdly excited about purchasing something with actual real money that doesn’t yet have a release date. What can I say? There is no logic in being a fangirl.

I think my first post about this game was back in 2009. Ever since then I’ve been reading everything I could on it.

I even tried to play through the original Guild Wars in order to fill up my Hall of Monuments, but recently gave up. I’m too late for any of the miniatures for the Devotion monument, and the game itself can be punishing. It was the harshness, or rather unfairness, that finally got me – doing quests with my carefully-picked group of heroes and henchmen, being smart and careful, when WHAM…a swarm of bugs erupts from the ground under my feet and wipes us out. It’s the same size group as the ones that we’ve been killing all along, so these must be elite bugs, as everyone is insta-dead. Another time, I was going through an area that I’d been through multiple times, and all of a sudden it was filled with what must be the entire Charr army. My screen was filled with pissed-off cats all excited about finding this little party of unprepared noobs, these tasty morsels of heroflesh and tears.

Sod it. Here’s hoping that GW2 is a much better game. Help me, ArenaNet. You’re my only hope.

Guild Wars: Almost Level 20

Thursday, March 29th, 2012

After a rough start, I’ve been enjoying a return to Guild Wars. I’d thought about trying to do some Hall of Monuments stuff in preparation for Guild Wars 2 (not knowing how long said acheivements were going to take) and found myself enjoying the game just for itself.

The game shows its age in a lack of nicety in UI and game mechanics (Phil calls it handholding, and he could be right), but visually it is still stunning. Although I do have an interest in MMO history, I have a difficult time playing the forefathers of our current crop of games solely due to the game visuals – they’re just so ugly in comparison to modern games. Guild Wars, however, is gorgeous, which really gives me hope for the system-friendliness of Guild Wars 2. If they were able to pack this much visual candy into a game that ran on 2005-era machines, then surely the stunning visuals of the upcoming title should run well on most machines. Or perhaps I’m talking out of my butt and haven’t the faintest idea how it all works – I’m open to that possibility, as well. ;)

Click-to-move irritates both me and my RSI something fierce. The lack of help in accomplishing game objectives is also irritating. I dropped one ranger in Nightfall (or was it Factions?) when I reached level 10 and had no more quests. I ran around in the jungle and trotted through the desert looking for new quests, to no avail. The current one, in a different expansion, had no problem with quests. I have to do a lot of googling and wiki-ing (is that really a verb?) in order to figure out how everything works. I am attributing that to the age of the game as well – I think we’re all used to a lot more polish now. Handholding, as Phil says.

Armour is gorgeous, even the low-level stuff. Characters are pretty, even without a lot of customisation. Ranger pets are few and far between (where the hell are all the animals?). Map travel is awesome and lovely. Heros and henchmen are wonderful, expecially for antisocial buggers like myself – I’ll miss them in Guild Wars 2.

Difficulty varies wildly, sometimes with no warning whatsoever. (The lack of indicated levels for quests doesn’t help in this regard.) You can be happily slaughtering mobs with ease when all of a sudden you get wiped out by wave upon wave of what I am assuming are more elite mobs. There doesn’t seem to be any “elite” portrait frames, etc., to warn you that you are about to have more trouble than you can handle. Strange.

All in all, a lovely, very playable game despite its age. And I cannot tell you how much I am looking forward to Guild Wars 2.

 

Guild Wars 2: EU vs. US

Thursday, March 15th, 2012

We’ve all seen the announcement about the Guild Wars 2 pre-purchase options. Like everyone else, I squeed when I saw it, but something about the pricing was off: players in the EU will be charged approximately $50 more for the CE than players in the US. The EU CE is $129.99, which at today’s exchange rate means that we would be paying approximately $204.27 rather than the $149.99 that US players will be playing. Offensive, yes. Am I going to take a stand and NOT buy this game? Absofrickinlutely not. I’m not buying the CE edition, of course, but I am going to be all over that standard edition and headstart. :)

It feels as though we’ve all been waiting for this for years. Hell, we have been waiting for this for years.

 

Want. Want now.

Thursday, August 18th, 2011

GW2 Home Instances

Sunday, August 14th, 2011

How did I totally miss this? This video and Bio Break post There’s no place like home (instances) give a good overview. As I watched the video, the main thought that I had was “this feels like Fable 3″. Fable was a game that I loved for reasons that totally surprised me…I actually loved riding into town and having my kids run up to me squealing in excitement that their Big Damned Hero mother was back. Then my hardworking husband (or wife, depending on which town it was) would fall into my arms. The villagers hailed me and cheered me. (Yeah, I have trouble being a bad guy – my characters were always well-loved.) The GW2 home instance will be quite similar to this.

In the video, the dev team gave an example of a choice that you have to make, which was to save either a hospital or an orphanage, but not both. In your home neighborhood, both are represented; if you saved the orphanage, the kids are happy but the hospital is burnt out. If you make the other choice, you have a working hospital, but hungry orphan kids have no place to live. The people in your hometown react to you according to choices that you have made in your life story.

I totally love this idea. It is the perfect balace between having your actions change the world around  you, and also being able to share a world environment with others.The problem with MMOs, of course, being that we are all heroes, every single one of us is The Chosen. On a realistic level, that just doesn’t work. I want to come home and have people clap my back and buy me drinks in the pub. I want a buxom wench to give me a sly look when she serves my ale, and I want my best friend to live next door. Yeah, I want to be a Big Damned Hero, you bet.

Now, if the game would finally come out! Every video makes me feel like a small child who knows that Christmas is just too far away.

Kryta, the Last Human Homeland

Thursday, February 10th, 2011

This game is so stunningly beautiful.