April 20th, 2015 by Ravven
Wow, it’s been a long time since I’ve updated this blog. I’ve been struggling with health issues and also a metric ass-ton of work. So, yeah…poor neglected blog!
I have been playing a lot of Final Fantasy when I can find the time, and I must say that for a game which was virtually unplayable when first launched, it is now a really stupendously great game. Maybe a “forever” MMO, as Warcraft has been for me.
I have, however, made some really stupid mistakes.
I know that Squenix really wants you to do all jobs on one character. Although they allow you to create alts, with all of the cross-class skills it’s kind of obvious that they want you to level all the jobs on one character. However, that means grinding fates and so on, so I thought “Hey, it would make ever so much sense to do all of the Disciple of Magic classes on one character, and the War classes on a second one, so I can do quests on both.” Amiright? Not so much, as it seems: I had a level 50 White Mage, 50 Scholar and Summoner and 40 Black Mage on one character. The alt had a level 50 Bard, 40 Paladin, etc. And then (as I started through the post-50 quests on the first character) I realised that I’d hit a Giant Wall O’Suck. I was never, ever going to want to do that grind on my Bard as well.
Now, I quite like playing Bard and was considering making that my main class. But levelling it up by grinding fates on my main character? It makes me lose the will to live.
Which brings me to something that I wanted to say about FFXIV: I understand about wanting players to play through the entire storyline before allowing them access to anything in the Heavensward expansion in June – fair enough. But why make it so damned hard? I would hazard a guess that casual players make up the bulk of the customer base for any MMO. They may not be a progression raider or an elite min-maxer; instead, they’re exploring and doing quests and crafting and just enjoying the ride. They really care about the story, where your elite types probably don’t bother much with story or lore. (I’m saying that based on the fact that I’ve had to skip every damned cutscene since I hit the post-50 content to avoid being kicked from groups. You speed-running bastards.) Why force those players to have to make it through hard modes and things like Steps of Faith? Why not make the storyline involve less hardcore instances? I’ll do them, of course…but I’m fully expecting it to be painful. It just seems like a very odd design choice.
Oh, I almost forgot: my other noob moment? Dyeing my chocobo. I spent about a bazillion gil on the food to get soot black last night and fed them all to my bird per the advice on the color calculator. This morning? I have a parrot-green bird. Fracking hell. Now I have no idea how to actually get to black from there, and I’ve spent over 100k to do it. :(
And yet…I love this game so damned much.