What it's like to be a game developer
April 10th, 2008 by Ravven
I found this at lunch (presently eating a microwave meal at my desk. Oh, sure, the package said Antony Worrall Thompson on it, but he should be more careful what kind of crap he puts his name on. Could have used more flavour, more seasoning, and a hell of a lot more f-words) via the [...]
Morogrim Down
October 23rd, 2007 by Ravven
Morogrim goes down! Quote of the night? “Man, I’d forgotten how much I hate murlocs.” Today I am duplicating 3D models for avatars, and skinning them. At this point in our X3D development, we’re not able to dynamically load a skin file, a hair shape, a texture for the hair, then the clothes, all separately, [...]
X3D Economy
September 6th, 2007 by Ravven
X3D areas, which are viewed as part of the page in a browser, have to be small. There is the potential for browser freezes at worst, and poor performance at best if the file sizes are too large. A single model of a sofa, for example, might be 300-500kb. Huge. Our approach has been to [...]
Companions in Games
September 4th, 2007 by Ravven
And in the spirit of total ignorance of self-preservation, I decided not to let the lovely leftovers of my seafood feast go to waste. I had it for lunch again today. :) I’ve been doing some work in preparation for adding pets to the project. Initially, it will be a pet with a simple set [...]
Strong Female Heroes
July 31st, 2007 by Ravven
I was just watching the trailer for the latest Resident Evil installment, and I was thinking about Milla Jovovich. I enjoy her in anything, even the worst piece of crap (which the RE movies are not, actually). I like her as a strong, gorgeous female role model, who can kick ass and still look beautiful. [...]
Porn
July 24th, 2007 by Ravven
This has to be one of my weirder professional experiences: getting the cost of a trial membership on a porn virtual community site approved so I can evaluate the technology and application server that they’re using. lol… The site (jewelofindra.com) is using the same 3D multiplayer approach that I am using; they’re the only X3D [...]